Dawn

Atmospheric rendering with raymarching and volumetric effects

About

Raymarching: Distance field based atmospheric rendering

Volumetric Effects: Layered atmospheric scattering

Color Grading: Warm dawn-like color palette

Real-time: Fully procedural GPU-based animation

Technique

This demo renders atmospheric effects using compact GLSL raymarching.

The shader creates volumetric layers through iterative distance sampling.

Color and lighting are computed using mathematical functions for realistic dawn atmosphere.