Atmospheric rendering with raymarching and volumetric effects
• Raymarching: Distance field based atmospheric rendering
• Volumetric Effects: Layered atmospheric scattering
• Color Grading: Warm dawn-like color palette
• Real-time: Fully procedural GPU-based animation
This demo renders atmospheric effects using compact GLSL raymarching.
The shader creates volumetric layers through iterative distance sampling.
Color and lighting are computed using mathematical functions for realistic dawn atmosphere.